The Analytical Engine

The official blog of Erik Mona. Editor. Author. Diet Dr. Pepper Addict.

Name:Erik Mona
Location:Ballard, Washington, United States

Saturday, February 26, 2005

Ancient Cultures of Eastern Oerik

I can’t quite explain why, but I’m suddenly taken with intense interest in the ancient history of the World of Greyhawk. I think I’ve a mind to do some whole cloth development of regions beyond the Flanaess, such as the realms along the western shore of the Drawmij and the fabled lands beyond the Sea of Dust. Before I can get to that, I want to have a solid conceptual grasp of the prehistoric Flanaess, which is to say the period ending with the Twin Cataclysms and beginning with, well, the beginning.

I’m tired of not having a good idea how cavemen fit in with the rise of human culture, of where the wars hinted at in the original kuo-toa description might have taken place. I want at least a general idea of where Vecna’s Empire extended, how it worked, and when it happened. I want to imagine a world filled with aboleths and elves and dwarves and dragons, if only to better detail lost ruins and ancient treasures.

I’m not out to define every little detail of every little empire, kingdom, or race. I just want a general framework on which to base future design. This isn’t official development, but rather one Greyhawk DM “thinking out loud” in a community of online Greyhawk fans.

Here are some of the puzzle pieces.

The Wind Dukes of Aqaa (“Pre-History”)
Rod of Seven Parts: The Wind Dukes of Aqaa are the legendary creators of this artifact. It is said that they constructed the Rod to use in the great battle of Pesh where Chaos and Law contended. There, the Rod was shattered, and its parts scattered, but the enchantments of the item were such that nothing could actually destroy it, so if its sections are recovered and put together in the correct order, the possessor will wield a weapon of surpassing power.” (1st Edition Dungeon Master’s Guide, p. 160)
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“Rumor tells of a magical cataclysm or the falling of a great rock from the sky many centuries past, which created this great basin, but the origins of [Lake Aqal’s] many islands are quite unknown. … Some of the lake’s islands are likewise said to have been home to a group of very seclusive and ancient wizards as powerful as the Wind Dukes of Aqaa or the Glittering Wizards of the Isles of Woe in Oerth’s prehistory.” (Iuz the Evil, p. 60)
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“Aeons ago, in the Age of Legends, a great war arose between Law and Chaos. The roots of the conflict are obscure, shrouded in the mists of antiquity. … The guardians of Law were the Wind Dukes of Aqaa, scions of an empire already ancient at the war’s beginning. … [The Captains of Law] combined their powers to create a weapon that could slay Miska and strike fear into the hearts of the minions of Chaos. The weapon the heroes forged was a tapered rod of black metal, not quite as tall as a man. … When the Rod was completed, the seven champions rejoined the conflict at the battle of Pesh, on the world of Oerth.” (The Rod of Seven Parts: Might and Menace, p. 2)
.
“The Vaati (VAH tee), or Wind Dukes, are a race of immortals dedicated to Law. … Aeons ago, the vaati ruled a vast empire spread out over several worlds on the Prime Material Plane, with footholds throughout the planes. When war between Law and Chaos erupted, the vaati were nearly annihilated. They survived only by creating the Rod of Seven Parts and using it to end the war.” (The Rod of Seven Parts Book IV: Monsters, p. 13)

Druids of the Elder Age (Pre-History)
“Three hundred years after leaving Tostenhca [c. 1409 BCY], Keraptis learned of a great volcano called White Plume Mountain, in which the still-living druids of the Elder Age guarded the secrets of immortality.” (Return to White Plume Mountain, p. 3)

Nerull’s Bane Culture (Pre-History)
“The Flan people of the northern lands never advanced much in the way of civilization. This once-proud city was the creation of a much older race than the Flannae, an unknown people who vanished long before the bronzed ancestors of the Rovers fearfully approached this place.” (Iuz the Evil, p. 60)

The Sinking Isle Culture (Before 4463 BCY)
“The Sinking Isle has haunted the waters near the Isles of the Sea Barons from time immemorial. The earliest Oeridian tribes to fish the Solnor there knew of it; the Flan before them had legends of it; the seagoing elves of Lendore Isle have tales even more ancient. Neither our own civilization nor even that of the Elvenfolk was the first in the Flanaess; there were others in times so far past that the very shape of the lands has since changed. The Sinking Isle is a reminder of them.”
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“In the short time before the island sank once again beneath the waves, Atirr and his fellows were able to recover and record information about a great many artifacts from among the spiky and highly decorated ruins. Among these were many panes of fine stained glass, some still intact, and some in tints never yet achieved by modern artists. Besides these were a number of twisted ornaments of gold and lead, later discovered to have been of sahuagin manufacture. Atirr also discovered a book sealed against the water in a lead casket.”
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“He declared the book in particular to be the most interesting, being among other things a recording in a lost language of ‘an ancient history together with magical secrets.’”
.
“It is known that Atirr was convinced from a preliminary study that the city itself was not primarily of sahuagin manufacture but must have been built by a terrestrial race, though sahuagin-like creatures and other sea life are depicted frequently in the architecture.”
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“The city is not of sahuagin manufacture, but it would not be amiss to suggest that the builders were the once-human ancestors of the sahuagin themselves. They were in any case an evil race towards the end. The ruins are reminiscent of Gothic architecture, with much decoration and many high pointed arches.” (Greyhawk Adventures, p. 93)

Doomgrinder Culture (Before 7408 BCY)
“Perhaps eight thousand years ago, a people now forgotten built a massive juggernaut. It was a moving fortress, a war machine built to lay waste to everything in its path, and they sent it against their no longer remembered foe, crushing towns and reducing even the mightiest fortifications to rubble; for the war was not about conquering, but about destroying the enemy.” (Doomgrinder, p. 2)

Galap-Dreidel’s Folk (Pre-Migrations)
“Know you that in the elder days before the Invoked Devastation and Rain of Colorless Fire [422 BCY], when the ancient peaks of the Abbor-Alz still thrust skyward sharp and majestic and the Flan tribesmen were but newcomers to the land, there existed between the Bright Desert and the mouth of the river Selintan a great fortress called Inverness. The walls of this castle were said to be proof against enemies and all things magical and natural. Know you also that here was said to dwell the great wizard Galap-Dreidel at the height of his power and glory, and that he did lift Castle Inverness from the very foundation of rock upon which it rested. … But despite his great power there came a time that Galap-Dreidel did leave on a journey northwest, over the river Selintan, and did not return. At this time there came a great multitude of superstitious peoples from surrounding lands who laid siege to the castle and threw down the great tower.” (Ghost Tower of Inverness, p. 2)

The Cairn Builders (Before 4463 BCY)
“In the hinterland below Nyr Dyv’s Midbay, where the hills are very rugged, there have been strange burial sites discovered from time to time. There rich finds are of a people unknown even to the demi-humans, evidently predating them! Discoverers returned with harrowing tales of horrid guardians, death, and worse, but carried back ingots of precious metal, gems, and other treasures as well. The discovery of these burial sites gave the hills their name, and also makes them a target for many foolhardy adventurers.” (World of Greyhawk Campaign Setting, p. 48)
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“The cairns are of many types, obviously the work of people from many different cultural backgrounds. Some are pyramid shaped. These have usually been plundered, since their aboveground shape provides an obvious clue to their locations. Others are ritual barrow mounds and burial mounts, far harder to identify. Still others are aboveground tombs and catacombs, excavated from the rocky hills or utilizing natural cave formations.”
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“One, allegedly discovered long ago but since then its location has again become a mystery, is reputed to be a long, metal cylinder. Its surface is a type of steel far superior to any known on the Flanaess, and it is filled with a variety of deadly traps that can confound the most astute of thieves and defeat the most diligent of magical detections. … Legends claim that this is a cairn of the gods, descended from the stars to reward the people of Oerth. … No one knows the origin of any of these cairns, but they all predate the influx of known civilization into the region.”
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“The floors, though now littered with dust and rubble, can be cleared to show intricate mosaic patterns displaying, in tiny, brightly colored tiles, scenes of brilliantly plumed birds, riotous flowers, fields awash in butterflies, and colorful settings.” (Ibid.)
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“The multiroomed cairns generally have successive rooms, separated at one time by metal doors. These doors display high-quality metalwork, particularly in their locks and hinges, that far exceeds any current level of quality upon Oerth.”
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“Those who have seen cairns before their plundering tell of wondrous statues, sculpted from unimaginably huge pieces of ivory or glass, and paintings of a brilliance and detail far beyond the talents of any current artist. There are tales of golden boxes filled with diamonds and rubies, vials of expensive dyes, materials of a suppleness and strength unknown in the Flanaess.” (Ibid.)
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“Of course there are legends of other, even more mystical cairns in the hills.” (“Greyhawk: Gem of the Flanaess, p. 23–24)
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“The cairns were of many types, some so alien that sages mutter about people from other worlds creating them; some are pyramidal, others polyhedral and complex in design. Others were simpler, little more than barrow mounds. … From these cairns, famed and fabled adventurers of legend pillaged great wealth and unique magics. Great ingots of precious metal, rare superhard steels, planar tomes and traveling devices, and much else were brought back to the Free City, together with tales of hideous deaths and monstrous guardians. The treasures were as sought after as the origins of the cairns were unknown, surely earlier than recorded Oerth history.’ (From the Ashes Campaign Book, p. 21)

Known Cairns
The Choking City: “A cairn complex has been discovered that is virtually a necropolis, nearly a mile in length. Some of the buried city is comprised of tombs. Much of it, however, appears to be a normal city of people going about their business—but these people were at some point instantaneously petrified, so that they (and all they possessed) were turned to stone.” (From the Ashes Campaign Book, p. 31)
The Sarcophagus of the Red Mummy: (Greyhawk: Gem of the Flanaess, p. 24)
The Silver Metal Cairn: See above.
The Star Cairns :“The four cairns shown on the campaign map are 400 to 500 years old. Each is the burial site of a Suloise wizard.” (From the Ashes Campaign Book, p. 36)
The Stirgenest Cairn (Dungeon #124)
Tomb of Blood Everflowing (Dungeon #114)
Tomb of the Green Lady: “An outcast priest of Wee Jas named Nohrtan brought followers here to protect a cairn he believes is the final resting place of a powerful priestess of Wee Jas.” (Doomgrinder, p. 19)
The Whispering Cairn (Dungeon #124)


Canonical Eras of Human Influence
BCY EraCulture
Pre-HistoryWind Dukes of Aqaa, Druids of the Elder Age, Sinking Isle Culture, Nerull’s Bane Culture
7000Doomgrinder Builders, Torhoon (Hepmonaland)
6000Cairn Builders (?), Suel
5000Elves (Celene, City of Summer Stars), Suel
4000Elves (Celene, City of Summer Stars), Suel
3000Bakluni, Elves (Celene, City of Summer Stars), Galap-Dreidel’s Folk (?), Suel
2000Bakluni, Elves (Celene, City of Summer Stars), Flan (Durha, Itar, Rhugha, Ronhas, Sulm, Tostehnca, Truun), Suel
1000Bakluni, Elves (Celene, City of Summer Stars), Flan (Necromancers of Trask), Oeridian (Johydee's Kingdom), Suel
0Bakluni, Elves (Celene, City of Summer Stars), Flan (Ehlissa, Necromancers of Trask, Vecna’s Empire), Oeridian (Barony of Lum the Mad), Suel


And that’s just a start.

Thoughts?

11 Comments:

Nellisir said...

Give me a day. I think I've seen more. I skimmed through alot of stuff when I was noting pre-0 CY mentions.

And, cool. I think you know I like anything that falls off the proverbial edge of the map.

Cheers
Nell.

Wednesday, March 02, 2005 8:19:24 PM  
Nellisir said...

Alas, I am wrong. I can't offer anything new at all about humans (beyond the Flan stuff noted in LGG), and nothing you don't know about nonhumans -- gnomes apparently came from the north of the Flanaess, which makes them a) native, b) migrants from below, or c) migrants from across the big wet (or least likely, d) migrants from the west in earlier times). Troglodytes in the Amedio 3000 years ago; d'kana after that.

Thursday, March 03, 2005 6:21:33 AM  
Erik said...

Yeah, I plan to fill in the blanks with the stuff from Scarlet Brotherhood in another post. I wanted to concentrate on the core Flanaess first.

Once I have a general idea, I want to then map out pre-Migrations Flan cultures like Sulm and Itar and Tostehnca and others, so a grand picture of established ancient history can at last be clear.

At best, we're talking about throw-away references spanning dozens of sources. Once all that is gathered, the development can at last begin.

I have one other human pre-historic culture I seem to remember from an old Dungeon adventure. I plan to check the archive today to see what I can see.

Thursday, March 03, 2005 11:15:58 AM  
GVDammerung said...

To your initial thought about Western Oerik, I have been looking at the Chainmail material, to include some very nice maps available online. To judge by these maps, if Chainmail is "canon," the Dragon Annual Map cannot be "canon" and vice versa; the two are mutually exclusive. On close examination, I do not believe this to be true.

The maps available online that show the Chainmail countries taking up most or all of Western Oerik do not, I believe, match the written descriptions of the metes and bounds of the Chainmail states. Looking at the written descriptions of the Chainmail states (and referring to the Dragon Annual Map), the whole of the region described in the Chainmail game is north of the Empire of Lynn. Ravallia is approximately where the Elvanian Forest is located (fitting for elves) but stretches from the coast to the mountains. The maps available online are incorrect.

If this reading holds up under further scrutiny (which it may or may not):

From north of the Empire of Lynn, Chainmail would be canon.

From the Empire of Lynn south, the Dragon Annual Map would be canon.

The Dragon Annual Map would also be canon east of the triple mountain range that separates the High Khanate and Celestial Imperium from the Kingdoms of the Marches (ie many of the Chainmail states), the Elvanian Forest (Ravallia) and the expansive Empire of Lynn. In other words, the Khanates and Celestial Imperium east on the Dragon Annual Map until you reach the Flanaess would be canon.

I think this reading would reasonably reconcile the Chainmail setting and the Dragon Annual Map, references to both of which appear in "canon" sources to this point. They can both be right.

Respectfully submitted

Glenn Vincent Dammerung

Saturday, March 19, 2005 12:14:04 PM  
Erik said...

Hey, GVD. Welcome to the site. I didn't notice your post until today (though I think I may have responded to a crosspost at canonfire or the wotc site).

In any rate from discussions with Chris Pramas at the time he was working on Chainmail, my impression is that the Chainmail area is meant to fill only the northwest part of Oerik, leaving everything else pretty much untouched.

I have yet to do a strict side-by-side analysis of the material to see how the two fit or don't fit, but my impression is that your conclusions are correct, and that the Chainmail region has a much smaller footprint than is generally suspected.

Saturday, April 16, 2005 8:17:45 PM  
Dethand said...

In response to your post on Wizards about Githyanki and Githzerai and some of your ideas about Greyhawks pre-history:

For what its worth I placed the Gith ancestor race on Oerth around western Oerik near the Saluhaut Mnts. to the borders of where Ull is nowadays. With their early empire they left behind many traces of their past empires even to the point that some of the early suel architechture incorporates their baroque tastes.

In my 'game' the gith encountered the Illithids early and although near human, the gith of the time had acheived a goodly amount of advancements such as irrigation, language and some urbanization culture that give them an edge over other humans tribes. Unfortunately this caused them to be noticed by the Illithids, who considered the other humans as lesser fodder.
I place the Illithid invasion in the prehistory period with the Illithids taking the gith from Oerth and helping them conquer other worlds and planes, lasting until the rise of Gith herself and the sundering of the Illithids planar empire with early suel and oerids building on the bones of the gith.

Just some thought,

Dethand

Sunday, April 17, 2005 1:52:59 AM  
Aerion said...

Eric,

My group is LOVING the Age (as am I). It's so good to see so much of Greyhawk pre-history finally come into play.

I do have a question that's bugging me. What is the commonly agreed upon pronunciation of Kyuss? I have always used Kai-us, but one of my gamers who is also a long-time Greyhawker pronounces it Quooss. Anyone else know of any others, and what is the concensus?

Tuesday, December 06, 2005 10:43:32 AM  
Anced_Math said...

Isles of Woe

Tuesday, January 10, 2006 8:27:24 AM  
Anced_Math said...

This has been inactive for a while, but I found it in a search and thought I would follow up. What about Isles of Woe?

Tuesday, January 10, 2006 8:28:01 AM  
tzelios said...

In what way could it possibly fit Arneson's Blackmoor DA series? Reading the scenaria the folk mentioned seem not Flan at all. They seem like Oerids, and then the Temple of the Frog is temple of Wastri?!!! Note that DA series happened 3 to 4 thousand years before present Greyhawk time.

Tuesday, March 14, 2006 1:57:43 AM  
nijineko said...

any work still going on with this? i am lately come to this persuit, but am eager to learn more!

Wednesday, March 21, 2007 8:44:41 PM  

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