The Analytical Engine

The official blog of Erik Mona. Editor. Author. Diet Dr. Pepper Addict.

Name:Erik Mona
Location:Ballard, Washington, United States

Friday, June 17, 2005

Too Busy to Think

We're about four days from handing off the 416-page Shackled City Adventure Path hardcover, which means I've been working 16-hour days for something like a month. I am tired and cranky and proud and surprised that we're actually going to pull this off and hit an absolutely brutal deadline, probably the most unrealistic in my career.

But Sean and James and I, we're good at unrealistic.

In any event, look for an explosion of posts on the other side of our handoff.

Until then, please enjoy this depressing story about Wal-Mart.

Tuesday, June 07, 2005

Welcome, EN Worlders!

So I posted a link to this site on EN World, and it caused a bit of a kerfuffle regarding some of the political commentary found within.

In brief, I started this blog as an outlet for writing and thoughts about the things that interest me in life. The first, obviously, is fantasy gaming, in the Dungeons & Dragons vein. But a funny thing happens when you manage two monthly gaming magazines and play in two weekly campaigns. Pretty soon, your life becomes pretty much "about" gaming, and you don't have a lot of time for other interests.

This blog is an attempt to post about the "fun" elements of gaming that I enjoy entirely apart from my job. It's also a place to post about other stuff I find interesting, which will from time to time include politics.

I don't expect all visitors to this blog to agree with my political views, or even appreciate them, which is why I have empowered all of the posts to the Analytical Engine with the comments feature. If you don't agree with something I've posted, I'd love to see you post an objection in my comments folders. This site, at its best, can develop into a dialog, and I'd like that very much.

I may eventually tag each post with a keyword, such as "gaming" or "politics," and set up the blog so that you can filter out topics that don't interest you. It's early days yet in terms of my familiarity with blogging and website creation, though, so I can't promise that this will happen swiftly.

So, without further ado, I'd like to invite anyone reading this to post a short message in the comments attached to this post, with a little bit of biographical information so I can know who's out there.

I'm curious to know who I'm talking to.

So, sound off, everyone!

Saturday, June 04, 2005

My Gith Candidate

Of all the D&D projects I've worked on, the third edition Fiend Folio still stands out as one of the most interesting. For starters, four of the seven designers on the book worked in the Wizards of the Coast periodicals department, so there was a lot of friendly creative competition that resulted in a much stronger product in the long run. Plus, the creative side of the book's management fell to James Wyatt, who is one of the nicest professionals in the industry and a great guy to work with.

But the thing that made the book truly special was the competition to create the next githyanki. Introduced to geekdom in the first edition Fiend Folio, the githyanki were a race of evil humans enslaved by squid-faced aliens called mind flayers (a "staple" creature revealed in the previously published Monster Manual, among other sources). Eventually, these creatures developed psionic powers and broke the bonds of their enslavement. Thereafter, they moved to the Astral Plane and spent most of their days battling a racial offshoot, the githzerai.

Both the githyanki and the githzerai were created by Charles Stross, who also created the infamous slaads and the inimitable death knight and who later went on to garner Hugo and Nebula nominations for his science-fiction writing.

The githyanki were unlike most of the monsters in the original Fiend Folio in that they were connected to other elements of the "D&D universe," a trait common to all of the Charlie Stross monsters in the book. They were imaginative and came with a compelling backstory.

But principally the githyanki's popularity came from the fact that they looked like this:



So when James Wyatt sent out the email that gave us our marching orders on the third edition Fiend Folio, he included an enticing challenge. In addition to the conversions of old monsters and the new creatures we were asked to design ("CR 10 aberration"), we each received an additional assignment:

Design something as cool and as potentially long-lasting as the githyanki.

We referred to these creatures as our "gith candidates." It wasn't clear, at the time of the assignment, that all of these would be accepted and published in the final book. Designing the coolest "gith candidate" became something of a contest in periodicals. All seven of us received a different creature type. I jumped at the chance to design a compelling aberration, reasoning that the more unusual the creature could be, the more people would like it. Each of us had our own criteria for what we wanted to include in our gith candidate, but I started off with a list that went something like this:

• Make it look human enough so people will identify with it.
• Give it interesting powers and tie it into the D&D universe.
• Make it tough enough that people will remember it.

At the end of the process, I came up with a gith candidate I thought just might click. My secret goal was to make my gith candidate better than everyone else's—at this point it wasn't at all clear that all of them would make it into the book, and the only way I could ensure my candidate's inclusion was to make him cooler than the rest of them.

I went so far as to ask my friend Kyle Hunter to sketch out some ideas for me, which I forwarded along with my detailed write-up. Here's what we came up with:



I named my creatures the "ethergaunts," and described them as an advanced culture that abandoned the Material Plane for the Ethereal Plane, and who were now in the process of "coming home" after 10,000 years, only to discover that their old domain was now infested with mortal creatures they considered no more relevant than insects.

"Ethergaunts communicate with each other by wriggling their head tendrils, which transmits a psychic 'soundprint' identifiable as language to other ethergaunts within normal hearing range. They occasionally communicate with members of Material Plane races by revealing their true faces to one of the creature's cohorts and using that dominated ally as a psychic puppet-envoy."

In retrospect, I've always thought the ethergaunts were a little too esoteric to win the Battle of the Gith Candidates. With a few years of hindsight, I think it's fair to say that James Jacobs's kaorti probably won that competition in a landslide, followed by Jesse Decker's shadar-kai. The ethergaunts probably fall somewhere in the middle of the pack.

Which is why I was stunned, this evening, to find a 20,620-word essay on the ethergaunts posted to a prominent Dungeons & Dragons messageboard. Here I thought the poor ethergaunts were essentially unloved, only to find out that someone out there has written about five times more material on them than I have.

I haven't had time to digest the entire series of posts, yet, but it looks very creative and quite interesting. As the father of the ethergaunts, I'm pleased that my gith candidate stoked the fires of at least one gamer's over-active imagination.

For what it's worth, here are the other Fiend Folio creatures I designed:

• Century Worm
• Deva, Monadic
• Deva, Movanic
• Imp, Bloodbag
• Imp, Euphoric
• Imp, Filth
• Phiuhl
• Shedu
• Yellow Musk Creeper
• Yellow Musk Creeper Template

I remember being very excited at the time to get a chance to update and re-interpret a lot of "classic" D&D monsters, but in retrospect I think I would have preferred writing more completely original creatures.